CLOSED BETA UPDATE 0.2.19.1
It’s only been a few days since our last patch but we just can’t stop ourselves!
The main reason we’re updating is to add a potential fix for an odd, subtle issue with Twitch logins seen by several streamers.
Good news - if you see an issue yourself (either being stuck at “Connecting…” or just otherwise having oddness with your new Oauth key) rebooting the game cures it. But Real Devs Don’t Let Users Just Reboot Through Their Bugs - so here’s a patch to fix it for real (er, or log the crap out of it if not).
Even though this is a nigh-hotfix, for the low, low price of nothing you ALSO get a mildly bonkers new Fan Event, the ability to blacklist your bot(s) to keep ‘em from spamming your in-world chat, and polish goodness for issues we’ve seen reported or in streams.
Enjoy!
Content:
-- Added new Room Content: Magnetic Occluder
-- Added new Fan Event Magnetic Storm that rains magnets into the next combat room, causing mass chaos
-- Adjusted Fan Event Nuked so that it will show up either when Fans like it OR if they are unhappy (was previously just in the standard rotation)
-- Tweaked size/shape of Recycler Pits (in development)
Twitch:
-- Added a simple blacklist for Twitch Chat (thanks @StandardDamage and others)
- enter the names of any bots (or jerks like @Doug I suppose) if you'd like their spammy little butts to not show up in the game chat window or in NPC chat
-- Potential bugfix and extra logging added around an Oauth issue discovered by @Baron_Fortesque and @ExtraCredits (thanks for the logs!)
-- Set up the settings pages for localization (new localizable font, etc)
Polish:
-- Fixed a room that had weirdly rotated tiles
-- Fix for a potential rare issue where you lose the ability to control yourself in air while jumping into pits - thanks @Helixplays1!
-- Shields and bae blades that rotate around you now space themselves evenly (thanks me, struggling to film a gif and probably getting WAY too distracted by wanting to have a cool looking pattern of bae blades)
-- Fixed issue where item nameplates would disappear on loading from a save or in certain test rooms
-- Magnet Occluders now properly clean up when destroyed
-- Magnet and Magnet Base asset for Magnetic Occluder
-- Magnetic Occluders can now be shattered
-- Hooked up new magnet asset to Magnetic Storm
-- Used magnet asset variant for Magnetic Lure gadget in-world and in-hand
-- Magnet component now defaults to "on" - recent changes made Singularity Shots/Magnetic Lure not very lure-id
-- Broke spike roller wheel into smaller single asset for re-use in different areas of the game.
-- Set up Champ fight spike roller to use instanced duplicates of the smaller wheel.
-- Re-enabled hyperlinks when in demo mode
-- Disabled local beta sign-up when in demo mode
-- Implemented main menu right info box swapping when in demo mode
-- Polish around pit jumping/bouncing
-- It is now 5x harder for the game to fail to generate a valid floor
-- If the game does fail to generate a valid floor, it takes you to the main menu
-- The transition UI when starting a new run now scales correctly no matter what container you put it in
Developer Notes:
-- Cleaning up and moving around our PAX demo code to be more general demo code
-- Cleanup of rain items spell
-- Initial work on Magnetic Storm Fan Event
-- [DEV] Added simple accessors to Audience to find happiness or unhappiness quickly
-- [DEV] Refactored RainItems spells to be cleaner/more consistent
-- Interim checkin of Recycler Pit
-- [DEV] Pit behavior made modular for inheritance purposes
-- [DEV] Initial backend for rerolling items
-- [DEV] Character FlyUp behavior now exposed to C++
-- [DEV] Cleanup of PitBounce Buff removing dependency on CH_NPC
-- [DEV] Additional clean-ups to demo mode
-- [DEV] Added a new counter to game instance so we can tell how many times level generation has failed